EbichuuOfficer

Joined: 10 Mar 2008 Posts: 157
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re: My funny for the day.
by Ebichuu on Thu Apr 16, 2009 5:25 pm
Reasons why you should quit, just like me.
http://img49.imageshack.us/img49/2715/jpg1wb8.jpg
http://img253.imageshack.us/my.php?image=jpg2li0.jpg
#1 Warlocks don't counter melee.
#2 Warlocks don't counter casters.
#3 Warlocks don't counter healers.
#4 Warlocks don't counter hybrids.
#5 Kalgan plays a mage.
#6 Warlocks countering anything was removed.
These are the following classes you cannot kill 1v1, if you and your opponent are skilled.
1 - Rogue, Warrior, Deathknight, Paladin (Ret), Druid (Feral), Hunter
2 - Mage.
3 - Paladin Priest Shaman Druid
4 - Druid, Paladin, Shaman (Maybe not shaman).
What does this all mean? Your down to killing other warlocks, and ele/enh shamans.
5 - Warlocks used to counter mages, until Kalgan (a lead developer) started playing a mage. What does this mean? It means warlocks will never counter mages. It's apparent that lead developers can fix and change pvp whenever they want, if they want to. Do you think he wants to bring warlocks back up to what they were (being mage killers)? I think not.
6 - Warlocks used to be able to counter certain classes. I can specifically say that we used to be able to kill mages and paladins.
Paladins couldn't cast heal spells against warlocks, so here's what changed.
Ret pallies can kill warlocks before they get a chance to place full rotations and fears.
http://www.wowhead.com/?talent=I
Sacred Cleansing - Designed to counter warlocks.
Pure of Heart - Designed to counter warlocks.
Improved Concentration Aura - Designed to counter silences.
...
Curse of Tongues lasts 5 seconds.
We can't re apply dots very well any more.
Okay, as if that wasn't enough, paladins can instantly fear our pet so we can't use our 3 to 6 second silence on them.
http://www.wowhead.com/?item=41102
Oh no, paladins might not stand a chance, quick give them more instant heals!
Holy Shock - Healing increased, CD decreased to 6 seconds. From 15 seconds.
Now they get an instant heal when it scores a critical effect too.
Oh, now chaos bolt doesn't pierce through immunities like divine protection, preventing paladins from using it at the last possible second.
Also, let me remind you this is the ONLY CLASS that could do this sort of ABILITY with 50 POINTS IN #@**ING DESTRUCTION.
Anything that warlocks did to counter paladins doesn't work anymore.
Now for mages, oh this is good.
Mage Armor - http://www.wowhead.com/?spell=43024
Are you #@**ING kidding me? Reduces duration of magical effects by 50%...
Now our dots do half damage.
Now our dots cost double mana.
Curse of tongues lasts 5 seconds.
Fear lasts 5 seconds.
But wait, there's more!
Chaos bolt was countering mages using ice block, so they removed it from piercing immunities.
Haha, okay your damage got severely nerfed with a new spell designed to make warlocks bend over. Let's not stop there.
Dev 1 : Hey, I think we should remove warlocks from having resistances in PvP. It creates an inconsistency in PvP due to spell silences being very crucial in PvP. If a crucial silence is resisted, it's an automatic loss generated by random numbers. It's not fun.
Dev 2 : Makes sense, ok.
The next day....
Dev 1 : Hey warlocks counter mages right?
Dev 2 : Right. We're also trying to reduce the mage vs. warlock issue.
Dev 1 : I got a great idea, let's give mages resistance.
Dev 2 : Yeah that might help. Let's give them what warlocks had.
Dev 1 : Sounds great. Let's have it scale with level too just like what warlocks had.
Dev 2 : Agreed. Wait, I don't think it's enough... I think they need more when they stack mage armor on.
Dev 1 : Great idea!
Level 70 = 70 resistance for warlocks. (Warlocks still had IMP fel hunter, so to say. 30 talent points).
Level 80 = 0 resistance for warlocks.
Level 70 = 70 resistance for mages. (Mages would not use mage armor for PvP yet).
Level 80 = 120 resistance for mages.
Are you kidding me?
Absolute garbage.
Fear Immunity Classes: Warrior
Hunter
Priest
Mage
Rogue
Deathknight
EDIT DRUIDS
AND SHAMAN
Why not remove fear from the game blizzard? Why did you give so many abilities to counter a warlocks fear? Oh don't forget will of the forsaken, a #@**ing racial that breaks fear.
DON'T LET WARLOCKS CC, EVER.
Oh yeah, curse of tongues was OP so they reduced it for Paladins.
Gave a better version to mages.
Allowed boomkins to dispel it in moonkin form.
Gave mages a glyph to make them immune to curses.
Allowed shamans to dispel curses too.
Blizzard won't help us against melee. This much should be obvious from beta.
Everything that would have helped us kill melee was removed.
Things such as cripple being removed, curse of weakness decreasing melee haste by 20%, and curse of exhaustion slowing melee by 50% being removed.
If ind it funny that blizzard removed cripple altogether instead of slowly nerfing it to be balanced, like they should.
Then, LOL, they replaced it with LOLHAUNT. Okay, let's give warlocks a 51 talent point that increases dot damage by 20%, because we're just so god damn smart.
What this did :
Warlock damage is now based around having haunt on the target.
If you don't have haunt on the target, you're not doing nearly enough damage.
Made warlocks more reliant on debuffing, before dpsing. (HELLO, TRASH DPS, BURST DPS (PVP))!??!?!?
DID THEY NOT THINK THIS WOULD BE A CONSEQUENCE?
Oh cool, let's make warlocks even more reliant on this.
Let's add molten core.
Let's add improved shadowbolt.
Instead of just giving us a direct increase... they #@**ing beat around the bush trying to make things as %@@#ty as possible.
Why not add:
During a full moon, a warlock has a chance to deal 5% addition damage with shadow spells.
Oh and then they nerfed the length of corruption and unstable affliction too. I'm not sure, there' s just so many nerfs to sort through it's overwhelming.
The state of warlocks is utterly hopeless. I can go on and on.
Oh here's an example of PvP.
You cast fear (Countless interrupts)
Fear succeeds (Trinket)
You face gets smashed in because you die within 2-4 GCDs in PvP.
Did I mention blizzard tried to help warlocks with demon armor in PvP? +900 armor? LOL!?!??!
To do that they nerfed fel armor.
To balance PvE damage they based OUR damage on having fel armor.
Good bye, 400-500 spell power for PvP. When our PvP damage innocently got dragged into PvE damage.
%@@# designers for sure. I could design a game far better than any of them.
Another reason why the designers are %@@#...
Melee damage is based around the target having 13000 armor, like a boss. If you have less than 13000 armor, you're taking more damage than intended.
Warlocks have cloth armor, and no means of escape... surely you know what that means.
Melee can't be kited anymore, so their damage always hold true in any scenario, except while being stunned.
(HoF, Dispels, Cleanses, Roots, Slow Casting abilities, multiple silences, Range closing abilities, Speed increasing abilities, Immunities, Resistances).
THIS MEANS WARLOCKS ARE UBER #@**ED.
OH MY GOD I HAVE SO MUCH TO RANT I HAD TO MAKE A SECOND POST JUST IN CASE.
WARLOCK PVP:
ANY SPEC WITHOUT SL (WE ARE BALANCED AROUND IT) makes us UBER UBER @%#*.
Demonology : LOL MORE CC + Gimped damage because you die in 3 seconds.
Destruction : GIMPED MAGE WITHOUT BURST, MOBILITY, OR KITING
Affliction : GET OFF 3 DISPELLABLE GCDS BEFORE YOU DIE.
Hybrids : WHAT HYBRIDS? YOU HAVE TO SPEC SOUL LINK FOOL.
PvP Screenshots
http://img530.imageshack.us/img530/4...8121739mw8.jpg
http://img214.imageshack.us/img214/2...8121803et0.jpg
http://img522.imageshack.us/img522/5...8121800qf8.jpg
WHY SHOULD PALADINS BE DOING NEARLY AS MUCH DAMAGE AS THE SQUISHIEST CLASS IN THE GAME? %**% HOMOGENIZATION!
http://img300.imageshack.us/img300/9...8230158pc0.jpg
BUBBLES? CC? HEALS? DISPELS? GROUP BUFFS?
JUST NOT ENOUGH.
WOOT ROGUES !! :
http://img253.imageshack.us/img253/5...8144352al5.jpg
http://img291.imageshack.us/img291/5...8144356bu1.jpg
#@*!ing devs should be god damn ashamed of themselves. Just quit your god damn job. Go work at a mcdonalds where some one of your mental capability belongs.
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